![]() ![]() The present human “Intimates” (Spirits) were just virginal sparks who were animating the mineral kingdom. At that time, our actual human bodies were only germs, which had the possibility of unfolding. The human beings of the epoch of Saturn were using astral bodies and they were tall in stature. Thus, this sinister personage was conducing his victim throughout the black path. Their friendship was mingled with thankfulness and orgies. This man was only a horrible and monstrous transgressor of the law, a black magician.īeelzebub learned certain clues from this black magician in order to win in the vice of gambling. Was he perhaps some luminous lord of the flame or some ancient inhabitant from some historical epoch already ended? Was he perhaps a genie of the light who came from remote spheres? What mystery was surrounding this sinister personage? This ominous personage with a sinister face was wearing a black tunic of Arcadian style and great rings of gold were always shining in his ears. Yet, lo and behold, a mysterious personage was never absent within the orgy. ![]() Gambling has driven the elegant lady and the cunning gentleman, as well as the workingman and the bohemian gambler to ruin and suicide.īeelzebub learned the vice of gambling, and he laughed happily while in the bacchanalia, amidst the bare sound of the dice and the happy and triumphant pop of another bottle. In reality, money and the original sin are coexistential: both are the tragedy of the human. In the middle of all the revelry and the bacchanalia, Beelzebub learned to gamble with a great amount of money. The wild vermin and the writhing reptile make their nest by the shadow of the nubile foliage of passion. The bewitching flower of crime grows by the shadow of liquor and the orgy. This is either a bug or very poor game design decisions by the dev's.“Behold, I set before you the way of life, and the way of death.” (Jeremiah 2 1:8). Then I get to this point in the game where every enemy (while being several levels below me btw) seem to ignore armor altogether without having a legitimate reason for doing so (high pen weapons or energy or elemental weapons or scoring critical hits) so that now combat makes less sense than it did before and the "difficulty" is just due to random breaking of established rules and norms through the first 95% of the game. Enemies do reduced damage to my highest armor guys and normal damage to my characters who don't have as much armor. Most of the game, the armor pen to armor rules have seemed fine. It is clear from playing through most of the game that it is meant to be tactical in nature and that player choices - both before and during battles - are supposed to be able to reliably affect the outcome of encounters. Wasteland 3 is not supposed to be a slot machine type game. If difficulty is random and unpredictable then it's not a tactical or strategic game anymore - it's just a slot machine. That makes it so preparation/player skill (and even character skill to a lesser degree) mean absolutely nothing. What I don't like is unpredictable difficulty that doesn't make any sense and seems to go against the game's established rules and formulas. Yeah, then they probably got souped up by the devs to make life tough on ya. No negative status effects of any kind at the time, actually.
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